using UnityEngine;
using UnityEditor;
using System;
using System.Collections.Generic;


namespace KunURP.Editor
{
    public class KunShaderGUI : ShaderGUI
    {
        private MaterialEditor m_MaterialEditor;
        private MaterialProperty[] m_MaterialProperties;
        public override void OnGUI(MaterialEditor materialEditor, MaterialProperty[] properties)
        {
            this.m_MaterialEditor = materialEditor;
            this.m_MaterialProperties = properties;
            base.OnGUI(materialEditor, properties);
        }
    }
}